Scholarly Inquiries

An Ancient Library

  • The ancient structure’s doors opens to a small and narrow stone pathway. Thoradin determines that the structure is very old, and probably dates back from Primordial Ages.
  • The party enters and see a dated Library. The shelves are filled with scrolls, but they use primordial script.
  • Splix casts Comprehend Languages. Other members of the party explore the Library.
  • Noah and Theobald sees three stone pillars, each displaying a plaque containing a carved inscription. Noah successfully translates the inscriptions by consulting her translation book for primordial language.
  • Each inscription contains a riddle.

Riddle 1: Unwelcome, difficult, precious, and rare. What am I?

Riddle 2: What should you add to a barrel of ale to make it lighter? What am I?

Riddle 3: I have rivers without water, forests without trees, mountains without stones, cities without houses. What am I?

  • Thoradin and Kiris checks the two spell circles on the stone floor. Kiris sees that the sigils on the spell circles pertain to a certain conjuration spell.
  • Adikia and Adeena investigates the statue on the northeastern part of the Library that is surrounded by shelves. The statue depicts of a celestial defeating a devil-like entity. Adeena thinks that the celestial creature resembles the Annatars they once met. The symbols on the devil are similar to those they saw when the party encountered Auriel Furwish in Calyxius’ lair.
  • Arc ascends the stairs to the second floor. He sees a makeshift camp. Arc checks it, and sees a foot-high pile of books written by Dorfir Embersense. Arc also steals a pack of rations.
  • Arc scours the second floor and sees two humanoids, a bearded old elf and a female human, resting on a table. After a brief confrontation, Arc determines that the two are Splix’s colleagues: Dorfir Embersense and Fiamil.
  • Splix reads a scroll that retells the major events that happened during the Primordial Ages.

Dorfir and Fiamil

Trial of the Sphinx