Of Jaws and Gems

Submerged

  • Splix, Theobald, Thoradin, Noah, Adeena and the four scholars teleport into an air bubble submerged in water.
  • Splix casts dancing lights, but the spell immediately dissipates as if it was countered magically. Theobald casts bless on the party.
  • Noah uses her Driftglobe to cast light. Adeena spots three glowing lights moving to their direction. The party see that they are on top of glass-like surface with bluish-green streaks. They also see pairs of pillars rise to the surface.
  • The lights turn out to be a shark with an inlaid gem on its forehead. The bubble pops and the party swim upwards.
  • Thoradin attempts to retrieve the Immovable Rod from Theobald’s backpack, but pulls a lantern holding eternal flame. The flame does not die out from being submerged in water. Thoradin hooks the lantern to him, giving him light.
  • The gemshark swallows Noah’s Driftglobe, then attacks Theobald. The party take turns helping Dello, who cannot swim.
  • Theobald, after escaping the gemshark, casts a spell to reform the stone pillar nearest to him.
  • Adeena discerns that the gemshark is actually a construct. Noah, Splix, and the three scholars surface. They spot a cavern with a large Ymerald Gem deposit in the middle of the rocky island held up by the pillars. Noah spots a glowing Ymerald Gem on a pedestal near the cave wall.
  • Noah swims towards the Ymerald and sees an inscription which she cannot read. Splix remarks that the gem of his Ymerald Staff is cut from the mineral deposit.
  • Splix reads the inscription that Noah found:

Lair Riddle

To unseal the entrance to my lair,

Three keys you must prepare,

One from driftwood, One from sunken stone

And last a trinket the Ymerald keeper owns

Befuddled

Splix Contacts Zagi

  • Splix asks Zagi using the contact other plane spell.
  • Splix asks where the keys are located.

“Two inside the hollow, one you must provide”

  • Splix asks if the keys are already made.

“Yes”

  • Splix asks if there is something inside the lair.

“Treasure and knowledge”

  • Splix asks about the last key.

“A trinket that represents you”

  • Splix ask where the two keys are located.

“A piece of driftwood floats, a stone sinks”

A Larger Ymerald Deposit

  • Adeena scours the hollow and finds a key carved from driftwood.
  • Adeena and Thoradin dive and search for a stone key. The two realize that trapped underneath the glass surface is a much larger mineral deposit.
  • Thoradin finds a stone key.

Zagi’s Lair

  • Splix opens Zagi’s Lair using the two keys and a driftwood piece from his Ymerald Staff.
  • The party see a statue of Zerrus Zagi holding the Ymerald Staff and the Magus Labyrinthus.
  • Beside the temple is a portal room, allowing them to teleport to any place as long as they know the location’s sigil sequence.
  • The inner chamber contains scroll racks, shelves and a desk with a chained spellbook. A folded letter tucked between the book and the desk.

To the keeper of my staff,

I now hold you responsible for this large deposit of Ymerald. I have also collected and recorded all that I know in this room. S, I entrust all of these to you.

I foresee an enemy from the heavens… Maybe this extraterrestrial boon is not a gift, but a weapon to protect us against the things to come.

But I digress. S, you and your companions must first defeat the evil that plans to release Miledu. The twelve chains that bind the harbinger of doom are weakening. But the god is vulnerable from its stasis; strike now before it awakens.

Zerrus Zagi,

Creator and First Keeper of the Ymerald Staff

  • Adeena retrieves a book Aulephi and Yekora. She hopes that she can use the book to strike peace between the followers of the two deities.
  • Thoradin sees a collection of Zerrus Zagi’s records about Opidys. He enlists the scholars help in copying them and sharing them with Opidian people.
  • Noah finds a book detailing Zerrus Zagi’s explorations in Suirsya.

Goodbyes