A Dream to Forget
A Devilish Dream
- The party wakes up to a shared dream. They see a circular room with a table at the center.
- The party realizes that Auriel is also inside the room. Auriel is pulled through the room by an invisible force and turns into a Horned Devil.
- The shadowy specter that attacked Adikia appears near the table. The devil motions the party to come closer and play a game. The devil says that the soul of Adikia is at stake.
- Theobald asks the devil and the specter what the party stands to win. The party would gain a favor from the devil and a Revivifying Card from the specter.
- The game ensues. The specter loses first, and then the party loses to the devil. The party sees Adikia being engulfed in hellfire, and the dream ends.
Long Rest (15th of Zagi)
- The party wakes up and collectively remember the same dream. Theobald wakes up with a tarot card bearing a diamond. Noah briefly notices Adikia having a burnt skin.
- Adikia feels a little hot, but otherwise claims that she feels great. Theobald goes to the other room to consult Splix about the card.
- Meanwhile, in the other room, Splix, Arc and Adeena wake up. They notice Auriel continue being unresponsive.
- Theobald knocks on their door and consults with Splix regarding the card. The two soon recognize that it is the Revivifying Card they won from the specter.
- The party decides to have a meeting. Theobald calls Noah, Adikia, Thoradin and Kiris from the other room. The party talks about the dream and Adikia.
- Adikia casts Detect Thoughts on Auriel. Adikia hears disembodied voices threatening to bring down Adikia.
- The party plans to consult Father Drenn. Adeena and Thoradin stay at the inn to watch Auriel.
Another Consultation
- The party travels to the Chapel of Amlin. Adikia carefully enters the chapel’s courtyard. She does not burn, but instead she feels feverish.
- Adikia steps out of the courtyard just to be safe, but her weird feeling did not dissipate. She hurls a flaming breath directed at the courtyard; nothing caught fire. Adikia feels better after releasing the fire.
- Upon witnessing the event, Theobald quickly goes to Father Drenn. Father Drenn does not know what is happening to Adikia.
- The party goes back to Ezekiel’s Inn. The party makes a decision to travel to Ankyra’s Old Castle Compound. They plan to make a stopover at the Ironfleet Compound.
Towards Ankyra
Ironfleet Compound
- Upon arriving, the party checks the progress on the Bloated Dragon. The airship’s magical barrier is functioning but is not yet tested.
- The party dines inside the Ironfleet Compound’s dining hall. Theobald and Adikia look at the floating Yvernus. Adikia claims to have seen the tail of a large creature there.
Ankyra’s Old Castle Compound
- The party travels to Ankyra’s Old Castle Compound to put Auriel inside the prison. They see the courtyard filled with an army creating siege engines and makeshift encampments. A section of the courtyard is reserved for the refugees of Yvernus.
- Kiris peels away from the party to meet Kirren.
Kirren and Kiris
- Kiris sees Kirren making meals to the refugees of Yvernus.
- Kirren asks Kiris what happened to the lead she gave the party. Kiris shares information about what transpired in the Grand Cathedral.
- Kirren tells Kiris to be ready for the ensuing battle. Kiris sees that Kirren is ready to destroy Yvernus to end the crisis.
- Kiris asks Kirren about Adikia seeing a tail of a large creature in Yvernus. Kirren assures Kiris that if there was a large dragon-like creature, their sentries would have spotted it.
Janna’s promise
- The party meets Janna who is locked in prison. The party tells Janna what happened to Auriel. Janna asks the party to allow her to take care of Auriel. The party hesitates; Thoradin goes to Mitarella and Remus to seek their approval.
- Thoradin sees Mitarella and Remus swamped in logistical paperwork. They delegate the decision to Thoradin and the party.
- Before Thoradin leaves, Mitarella and Remus ask him to tell the party to be prepared for the upcoming battle.
- The party opens the cell and allows Janna to tend to Auriel.
- Janna assures the party that they can trust her to help them dismantle The Cult of Miledu’ s plans. Theobald feels that there is an ulterior goal behind Janna’s promise.
- Adikia waits for the party to leave to talk to Janna
- Adikia shares that an entity inhabits Auriel’s psyche. Janna acknowledges this, claiming that this is a result of Auriel practicing necromancy and demonology.