Gambit Accepted

Airship Preparations

The Queen’s Gambit

  • Upon arriving at the destination, Gandour and the party could not find the ruins. Splix uses a spyglass to check for ruins; he finds a shallow sandbar that they can land on.
  • Thoradin sees an abnormal phenomenon: the seawater rising like a hill. The party checks and sees that the hill is actually the roof of a marble structure. Upon investigating, Kiris confirms that the magic must have been cast on the structure to hide it.
  • The party descends the fifteen-foot rise and comes to see the structure’s doors. In front of it is an arena with 8x8 checkered squares. On it are broken chess pieces. The party cannot enter the arena as it is enveloped by a magical force field.
  • The party reads the inscription on the door:

THE QUEEN’S GAMBIT

TO ENTER MY LIBRARY, YOU MUST FIRST DEFEAT ME

IN A BATTLE BETWEEN LIGHT AND DARK;

MY QUEEN WILL PLAY FOR THE LIGHT OF KNOWLEDGE,

AND YOUR KING SHOULD CHOOSE YOUR DARKENED KNIGHTS.

LET YOUR KNIGHTS RETRIEVE THE DARKENED BLADES,

SO YOUR KING HAS A SWORD CROWN TO BEAR;

ONLY THEN YOU CAN ENTER THE SQUARED BATTLEFIELD

AND UNDERTAKE MY PRECARIOUS DARE.

YOUR DEFEAT WILL YIELD DEMISE

SO YOUR KNIGHTS MUST PROFESS THEIR MIGHT.

IF YOU WIN, I’LL PERMIT YOU TO RISE,

AND THY DARKENED SOULS I WOULD ENLIGHT.

  • Each member of the party except Kiris spots a Darkened Blade underneath the sands.
  • The party solves the puzzle and finds the Darkened Crown. Kiris wears the Darkened crown.
  • Kiris enters the arena; other members of the party can now enter as well.
  • The party defeats the queen piece and they solve the game. The ancient structure’s doors open.